Bio

Nicholas Latham is a pre-production artist currently based in Savannah, Georgia, specializing in environmental concept design for games. Latham excels at designing immersive environments to entice and lead viewers through interactive worlds with complex stories and backgrounds. Utilizing tools like Blender, Photoshop, and Illustrator to bring interactive spaces to life, he effectively bridges the gap between thinkers and builders. Introducing a strong past professional experience as an art director and currently an editor-in-chief, leading his own team for a digital media publication at RenderQ. He brings experience in leadership, project management, and pipeline workflows. He looks for a studio career path in art direction, game design, and level design.

A young man with dark curly hair, glasses, and earrings smiling at the camera, standing in front of a black backdrop with gold text that reads 'SCAD Savannah Film Festival.' He is wearing a grey blazer, white shirt with small black dots, beige pants, and has a green badge with 'Savannah Media' and a lanyard around his neck.

Why i Create

Environments are the most important part of a story—they tell you far more than anything else. A well-designed environment instantly reveals who a room or world belongs to, capturing the vivid personality of those who inhabit it and hinting at what transpired within its walls. To design an environment is to develop the story itself.

Reach Out

Fill out the form and let’s design worlds together