Environment Concept Artist & Art Director

Savannah GA, USA nicklath16@gmail.com

I am an environment concept artist specializing in world-building and visual storytelling for games. I strongly believe that an environment defines the setting, captures the characters' personalities, and reinforces the narrative. In addition, my work caters to both the pre- and post-production game design pipelines—bridging the gap between storytellers and 3D designers.

Bringing over two to three years of project management experience, I have previously served as an Art Director and was later promoted to Editor-in-Chief. This leadership background allows me to efficiently manage asset pipelines, direct cross-functional creative teams, and ensure strict visual consistency across expansive studio projects.

A young man with dark curly hair, glasses, and earrings smiling at the camera, standing in front of a black backdrop with gold text that reads 'SCAD Savannah Film Festival.' He is wearing a grey blazer, white shirt with small black dots, beige pants, and has a green badge with 'Savannah Media' and a lanyard around his neck.

Why i Create

Environments are the most important part of a story—they tell you far more than anything else. A well-designed environment instantly reveals who a room or world belongs to, capturing the vivid personality of those who inhabit it and hinting at what transpired within its walls. To design an environment is to develop the story itself.

Reach Out

Fill out the form and let’s design worlds together